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theraddestdudeintown asked: hey, i know this probably won't be answered but i just gotta say i really admire the way both you and edmund stay away from the drama and focus on making great games instead.

We aim to please.

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Anonymous asked: Hi Tommy, as an aspiring indie dev what is the reason for developers to release DRM free versions of their game? I am aware of the debate that DRM doesn't really prevent piracy but surely selling through Steam offers a little more protection against it?

It’s a personal preference thing. We don’t do Steam to combat piracy, we do it because it’s the best platform to sell PC games on. DRM doesn’t combat piracy, it just makes it difficult for paying customers to play their games.

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weareforeverdust asked: Admit it, you want a 5K Retina iMac.

A 5K Retina does nothing for me…all of my computers, including my two existing iMacs are on the other side of the wall in my office. They are connected to monitors via long cables through the wall so I don’t get the heat or sound of them. A 5K Retina would be wasted on me.

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thatgamingrnerd asked: Paranautical Activity, Mike, Steam, Gabe Newell and Code Avarice. What are your thoughts on this whole debacle? Also wasn't Paranautical Activity the game that had issues with Steam Greenlight?

That guy isn’t mature enough to make video games…which is really saying something. I’m glad he stepped down, if I were Steam though, I’d require proof before putting it back up on the store.

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Anonymous asked: Tommy, do you buy music on iTunes? Or just spotify, just curiosity out of how easy and how a lot of people download illegal music

I have a decent amount on iTunes, but for the past year I’ve been using Spotify.

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Anonymous asked: Then, the use you give to your Mac is not gaming related?

I check emails and listen to spotify.

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Anonymous asked: Not asking for solid confirmation, but is Super Meat Boy: Forever for PS4 a possibility? Thanks!

It’s a possibility, but I wouldn’t count on it. I don’t have a PS4 devkit and I’m not keen I am on pushing back release a few months to get a PS4 done and there’s no way in hell I’m doing another non simultaneous release. It’s pretty terrible working on a game that came out a year prior by yourself.

If Sony works with us and makes the process less painful, then I would say maybe.

TL;DR; Its a possibility, but don’t hold out for it. Plan on getting it on Steam, Android or iOS because PS4 is dependent on a bunch of things happening in a very specific and smooth order. 

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Anonymous asked: Since you took care of the business side of things, do you have any good resources to get the most out of your money. Good tax write offs for working from home?

Writeoffs are tricky, I recommend consulting with a tax person about all that. We got a tax person early on, there are so many things to file and I can never be as good as someone who’s only job is to know how to file these things.

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Anonymous asked: So make the Windows phone 8.1 version for free, then the demand on Windows Phone devices will increase, Microsoft will love this trust me, then and finally Microsoft will acquire SMB:F for 2 billion.

Ha. 2 billion would be a bit much. 5 million and they can have it

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Anonymous asked: Is it normal, practical or logic to code games in a Mac? You know, like, you hear a lot of bad things of Macs when it comes to gaming, so I have no clue.

Its none of those things for me.